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Matsol

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Eva-Teune-1998
SgtEekhoorn
Aquaness
lennydoll
CrudeHooligan
SgtEekhoorn
lennydoll
Roninhut
CrudeHooligan
davincipoppalag
Aquaness

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Deviation Spotlight

Artist // Hobbyist // Film & Animation
  • Netherlands
  • Deviant for 17 years
  • He / Him
Badges
Llama: Llamas are awesome! (1)
My Bio
Favourite genre of music: Rock, electronic
Favourite style of art: Western comics, Noire, 3d animation
Operating System: Windows 7

Favourite Bands / Musical Artists
The Receiving End of Sirens
Favourite Books
Discworld, V for Vendetta, Watchmen
Favourite Games
Metal Gear Solid, Team Fortress 2, Company of Heroes, Catan
Favourite Gaming Platform
PS3 and PC
Tools of the Trade
Photoshop, Maya, UVLayout and Flash
Other Interests
Writing, game design, concept art

Progress

0 min read
I've put a few more hours in the SDL duel animation last week. No noteworthy changes yet though. I will have to spend a whole evening on it sometime this week. It's the perfect time too since school will be closed. That doesn't mean I don't have other things to do though. Even though I have a week off, I still need to work on some research and analysing for the new school project I signed up for. Then there's also the Flash game which I still need to program sometime to get some extra points which I've wanted for a long time. I could start working on that this week as well. Lastly there's also a new idea of mine for a story/comic/animation
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With all my school work keeping me busy these days I wasnt really in the mood to animate the SDL project I had been working on. Its just too much work after a long day at school. So I decided to do a little side project in between to get me to draw again atleast. Lets hope it helps me get in the animating mood again as well. The Nahema is a character design for a friend of mine, and also serves as my long postponed Succubus drawing which I had planned to do for a long time now.
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SDL duel update

0 min read
Ahh. So much work, and only so little to show off at this point. Its unbelievable how much work goes into animation. I try to put a few hours of work in it almost every evening, but most of the time can only actually create a few more seconds every time I work on it. What I need to avoid with this is creating all these very short shots. I need to try to create longer shots from a single perspective. Like, not creating a scene when a character walks up to a chair, and then another scene from a different perspective where you see him sitting down. Whne youre working on something like this its tempting to go that way, but I really have to give i
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Profile Comments 35

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Congrats on the win!
Thanks a lot. Now to kick Law's ass bwahaha.
Not a big fan of that. Not one bit.
hey. im really sorry but im probably going to have to postpone our duel. im not sure yet, but just to give you a heads up if i do. turns out ive got too much school work to shake a stick at (if that's your idea of a good time), so just a warning...

sorrysorrysorry!
Hehe. We can add another week or two if thats what you need. If you back out from the duel however, itll be a victory on my end.
yeah, i know. im not backing out yet, ill probably just need more time.
Cool cool :D Yeah I know my last message sounded a bit bastardly haha. Lets hope youll find the time. Though this next week will be pretty busy on my end aswell with schoolwork.
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